Finished crafting interactive notebook pages for Classcraft, an engaging classroom management tool.
This fall I plan to add interactive notebooks to my classroom procedures. The goal is to provide students with something tangible to take home at the end of the semester. So that means creating or borrowing resources to guide students in developing their notebook.
Classcraft is a classroom management tool, an elaborate punishments and reward system designed like an epic role play game. Students create avatars and can upgrade pets and outfits based on experience and gold points earned. They can also lose points and suffer minor penalties. Everything is done in a fun, game like environment.
The computer lab is already divided into five or six stations, which lends itself easily to guilds or teams of students who work together in the game. I want students to develop their own backstory and choose their characters for the good of the group. I also need students to keep their login info some…
While on a staff outing today, I noticed a tiny house between two buildings. Look carefully or expand the image on your screen to find it at the bottom of the green column.
I'm not sure if it belongs to Stewart Little or a country cousin, but the humble abode was a delightful find on a city street. If you happen to be in Fountain Square, stay on the lookout for this home's tiny resident.
Students were tasked with writing a program for their robot to successfully navigate a preset maze. This used only directional command blocks (no sensors). The goal was to recognize sequencing, patterns and to become comfortable with testing and making modifications based on test results.