Skip to main content

Book Review: After the Blue

When people (or aliens) look back at us a hundred years from now, what will they conclude about humanity? As they attempt to reconstruct the way mankind lives, what conclusions would they make?

In his book, After the Blue, Russell Lake gives an interesting insight into human nature. The basic premise follows the good intentions, but severely misguided alien assumptions as they attempt to restore earth to its condition prior to their accidental near annihilation of humanity.

One hundred years after the Gruumsbaggians accidentally infected humans with a deadly virus, they have returned to help the few survivors. Unfortunately their actions often produce unintended results, like forcing men to do the hokey pokey every day after work "to unwind".

One review compared the book to The Hitchhiker's Guide to the Galaxy, but aside from quirky humor about alien misconceptions and insane repercussions, Blue is nowhere close to its depth of irony. Still, the book was fun to read and compelling to discover how the resilient humans resolve the alien intrusion. Young readers may not understand the reference to Kubrick's 2001: A Space Odyssey.

The book was free of vulgarity and profanity. There was a single occurrence of swearing and the humans do blow up a lot of buildings that kills some of the Gruumsbaggians, but they are careful to clear out any humans beforehand. This book might provide a non-science fiction reader an gentle introduction into the genre, but serious sci-fi geeks will probably find it to be a fun little romp.

Popular posts from this blog

Classcraft Interactive Notebook Page

Finished crafting interactive notebook pages for Classcraft, an engaging classroom management tool.

This fall I plan to add interactive notebooks to my classroom procedures. The goal is to provide students with something tangible to take home at the end of the semester. So that means creating or borrowing resources to guide students in developing their notebook.

Classcraft is a classroom management tool, an elaborate punishments and reward system designed like an epic role play game. Students create avatars and can upgrade pets and outfits based on experience and gold points earned. They can also lose points and suffer minor penalties. Everything is done in a fun, game like environment.

The computer lab is already divided into five or six stations, which lends itself easily to guilds or teams of students who work together in the game. I want students to develop their own backstory and choose their characters for the good of the group. I also need students to keep their login info some…

Exploring Science and Math through Music and Messes

If you have ever seen a music video by the music group OK Go, you know that they enjoy experimentation and quirky effects. Now all that energy is available for teachers in the classroom, with maybe slightly less mess.

In cooperation with Google and Morton Salt, they have produced a set of three STEM related lesson plans complete with tie-ins to their most popular videos. You can get your hands dirty in this wonderful playground at the OK Go Sandbox.

Lego Mindstorm Maze Runner

Students were tasked with writing a program for their robot to successfully navigate a preset maze. This used only directional command blocks (no sensors). The goal was to recognize sequencing, patterns and to become comfortable with testing and making modifications based on test results.